ABOUT FACULTY

About faculties and departments

Guidance Movie

Characteristics of Education

Feature 1

Project-Based Learning

Project-Based Learning

Learn by engaging both your brain and body to their fullest potential.

This is an educational method that involves learning through real-world challenges and projects.
Traditional classes are "lecture-centered," where students listen to lectures, but PBL (Project-Based Learning) is a "practice-centered" method where students go to areas with real-world problems to observe and conduct experiments.
To optimize sales in a certain shopping district, we measured pedestrian traffic and explored smart ways to address the challenges of providing care for the elderly for the first time.
You will learn how to solve real-world problems using digital technology, engaging your mind and hands-on activities.

Feature 2

Prototype development

Prototype development

Let's try making it with friends first.

Because we place such importance on project-based learning (PBL), we encourage everyone to try creating things as much as possible.
If there's a digital product needed for the challenge, we'll brainstorm and actually try to create it ourselves as a team.
By creating and testing, you can confirm the validity of your initial hypothesis and discover what the real problem is.
We won't let it end as mere theory; we'll continuously develop prototypes.

Feature 3

Flipped Education

Flipped Education

Identify challenges and acquire skills.

First, students examine local issues, imagine how they might be solved, and then independently consider and acquire the necessary skills to address those issues.
This approach is the complete opposite of simply learning according to a set procedure and then solving problems.
The idea is that you acquire skills because they are necessary to solve the problem.

Image of learning

A dual approach: digital technology × social implementation

A dual approach combining digital technology and social implementation.

Deepening our understanding by moving back and forth between digital and analog spaces.

By honing both digital implementation capabilities and social implementation capabilities,
We will deepen our ability to solve (hack) local problems.

Digital utilization
Hone your skills

Sharpening the power of digital utilization

You will gain practical experience by actually using and exploring cutting-edge digital technologies such as conversational AI, image generation AI, VR spaces, and drones, understanding their potential, and learning how to utilize them effectively.
Understanding each digital technology is essential for conceiving innovative ideas for their utilization.

Social implementation
Hone your skills

Sharpening the ability to implement solutions in society

We cultivate "social implementation skills" by identifying important and actionable challenges from among the various issues within the community, finding solutions by drawing inspiration from various domestic and international examples, and then concretely shaping those ideas.

curriculum

curriculum

Project-based learning (PBL) will be implemented from the first year of enrollment.

Digital Practice Courses
| 1st-2nd year

Supporting U-turn and I-turn migration to rural areas

Through hands-on experience with AI (including conversational AI and image generation AI), IoT devices, and VR, students will acquire practical skills using a project-based learning (PBL) method.

Digital Practice Courses
| 1st year

Exploring societal challenges and hints for their solutions.

We will explore solutions by thoroughly understanding the current state of social issues facing Japan as a whole and the Tohoku region, such as "declining birthrate and aging population," "elderly care by other elderly people," and "industrial decline," and by learning about examples of how these issues are being addressed through digital technology.

Tech Basics Subjects
| Year-round

You can learn the fundamentals of digital technology anytime.

Students can learn foundational subjects for digital technologies they will implement, such as mathematics and physics which form the basis of communication and computing technologies, and programming which creates instructions to operate devices, as needed, regardless of their grade level.

Social Implementation Subjects
| 2nd-3rd year

The power to turn ideas into reality for society.

A solution is only good if it's applicable in the real world. You will acquire project management skills to form groups, set goals, and realize ideas.

Graduation Research
| 3rd-4th year

Make full use of what you've learned so far.

Based on what we have learned so far, we will identify social issues, devise solutions, compile implementation methods, and propose them to the local community.

Fields of study available

Science and engineering faculties that place emphasis on collaboration with society

Science and engineering faculties that place emphasis on collaboration with society

[Academic Fields] Main areas of study Related areas of study

Within Tohoku Gakuin University's science and engineering faculties, the Department of Digital Design in the Faculty of Future Science and Engineering offers students the opportunity to acquire not only digital technology skills but also academic disciplines related to social collaboration.

Social collaboration

Regional collaboration

  • Disaster Prevention
  • welfare
  • Primary industries
  • Local industries

Sociology and Management Engineering

  • educational technology
  • Business Administration and Marketing
  • Project Management
  • Social survey

Social implementation

  • Entrepreneurship
  • Science Communication
  • Social innovation
  • Problem solving exercise (PBL)
  • Inquiry thinking

information

Data Science

  • Data Science
  • programming
  • statistics
  • Artificial intelligence and machine learning
  • Information Security

engineering

Information and Communication Engineering

  • simulation
  • Information and communication systems
  • Digital media information processing
  • IoT (Internet of Things)
  • Signal processing

Electrical and Electronic Engineering

  • Electrical and electronic circuits
  • Electromagnetic Waves and Wireless Engineering
  • Communication Systems Engineering

Expected career path

engineering
Expert in
Project
Towards individuals who can drive progress

To individuals who can drive projects with strong engineering skills.

Graduates of this faculty are expected to play an active role as "digitally proficient individuals" in a wide range of fields, from government agencies to the private sector.
They are expected to become rare individuals who can drive and lead projects, in particular.

Professional

  • System Engineer
  • programmer
  • Digital infrastructure
  • manufacturing industry
  • Information and communications industry

Business position

  • entrepreneur
  • consultant
  • Product Manager
  • civil servant
  • NPO staff member/telecommunications industry

Education-related

  • Graduate Graduate Schools
  • consultant
  • Product Manager
  • civil servant
  • NPO staff member/telecommunications industry

Qualifications you can obtain

  • first class
    Land Mobile Radio Operator
  • third class
    Maritime Special Radio Operator
  • Second-class electrician
    (Academic exemption)
  • Telecommunications construction personnel
    (Exemption from some subjects)